Wrath of the Earth mother
Wrath of the Earth mother is basically a defending sort of team deluxe arena. We have our classic frontier, swift, damage, stealth, ranged, and torturer... but why all the make war, not love? you ask? because... just after war between the libraries... I, Zanzos, have been flash banged. And so was Phrazer. We both come to realize that we have a common enemy... well... enemies. Right now, Phrazer is being attacked by the mysterious red foe. And so are we.
We had to close both set your bet and team deluxe arena because of this event.
I am dearly sorry, for keeping the tank sightings secret, from all of you. But now you know, anyhow! no time for weeping! right now. Me and my guards are defending the Alpha howl library from the tyranny of Bakni. Same with Phrazer and his guards. So... your classic team deluxe arena team is here! and we have to defend the Earth mother trees so that Melion can deliver the final strike!
Just so you know, no, this is NOTHING like team deluxe arena or set your bet. Well... sorta like team deluxe arena. Anyhow! this is not monthly, this is PERMANENT. It will be glued to the expansion.
Basically, the objective is simple: defend the Earth mother tree from a bunch of robots and mercenaries. Simple, isn't it?
We had to close both set your bet and team deluxe arena because of this event.
I am dearly sorry, for keeping the tank sightings secret, from all of you. But now you know, anyhow! no time for weeping! right now. Me and my guards are defending the Alpha howl library from the tyranny of Bakni. Same with Phrazer and his guards. So... your classic team deluxe arena team is here! and we have to defend the Earth mother trees so that Melion can deliver the final strike!
Just so you know, no, this is NOTHING like team deluxe arena or set your bet. Well... sorta like team deluxe arena. Anyhow! this is not monthly, this is PERMANENT. It will be glued to the expansion.
Basically, the objective is simple: defend the Earth mother tree from a bunch of robots and mercenaries. Simple, isn't it?
Defender upgrades:
We upgraded the team deluxe arena armor to have more things that can help you defend!
Frontier upgrade:
-Frontiers now have a shield that absorbs 100 damage before breaking, regenerates after 5 seconds. Damage resets the 5 second countdown.
Damage upgrade:
-After dealing 1000 damage, damage can now battle cry that makes all nearby allies deal X2 more damage for 4 seconds!
The tree:
-The tree has 1000 health points, and it will automatically restore all health at the end of each wave. The tree is protected with a shield that disables swift healing but also makes it immune to every single poison, including fire.
-Frontiers now have a shield that absorbs 100 damage before breaking, regenerates after 5 seconds. Damage resets the 5 second countdown.
Damage upgrade:
-After dealing 1000 damage, damage can now battle cry that makes all nearby allies deal X2 more damage for 4 seconds!
The tree:
-The tree has 1000 health points, and it will automatically restore all health at the end of each wave. The tree is protected with a shield that disables swift healing but also makes it immune to every single poison, including fire.
Buy-able upgrades
In wrath of the Earth mother, each robot drops a certain amount of mula. You can spend this money on upgrades to help you defend.
In wrath of the Earth mother, each robot drops a certain amount of mula. You can spend this money on upgrades to help you defend.
ROBOTS + MERCENARIES:
Objective bots
Small, objective bots that will "try" to wipe you but they have low health points and damage. However, they come in large numbers. They will do anything to destroy the tree!
Drop: $20 each
Objective bots
Small, objective bots that will "try" to wipe you but they have low health points and damage. However, they come in large numbers. They will do anything to destroy the tree!
Drop: $20 each
Recon:
Health points: 100
Damage: 30-50
Objective
Small wolf bots that run fast but have low damage and health points.
Soldiers:
Health points: 200
Damage: 20-30
Objective
Common snake bot, has low health but swarms... strong in large numbers. Carries a falcon rifle.
Construct:
Health points: 400
Damage: 10-20
Objective
An up-front snake bot that deals very low damage. Carries a falcon rifle.
Destroyer:
Health points: 400
Damage: 200-300
Objective
A devil cat bot that deals a high amount of damage.
Immune: fire
Critical hit (passive) The destroyer has a 30% chance to deal X2.
Samurai:
Health points: 500
Damage: 100-200
Objective
A snake bot that deals lots of damage and has lots of health. The samurai bot is equipped with a katana.
Immune: Zezom
Honor bound (passive) The samurai restore +200 health points if an enemy wipes by it's katana.
Juggernaut:
Health points: 400
Energy points: 200
Damage: 100-200
Objective
A snake bot similar to the samurai bot just able to charge at you! equipped with a quiver full of maces.
Immune: zezom
Charge (costs 100 energy): The juggernaut will charge, dealing 150 damage and stun for 5 seconds
Throw (costs 100 energy): The juggernaut will toss a two-handed mace at an enemy, if hit, deals 100 damage.
Beserker: (Added 4/20/13)
Health points: 600
Energy points: 500
Damage: 100-200
Objective
A wolverine bot that uses rage to it's advantage and, depending upon the amount of health it has, damage increases.
Charge (costs 300 energy) The beserker will charge at an enemy, dealing 600 damage, knocking them back, and stunning them for 4 seconds. If crashed into an obstacle such as a wall, takes 700 damage and stunned for 8 seconds. Will stop charging if charges for more then 6 seconds.
Rage (passive) The beserker will enrage if below 400 health points, dealing +200 more damage until above 400 health points.
Beserker (passive) The beserker will go berserk if below 200 health points, dealing +400 more damage and runs +10 miles per hour faster until above 200 health points, does not stack with rage but instead replaces it.
Mercenary: (Added: 4/14/13)
Health points: 400
Energy points: 400
Damage: 50-100 | headshot: 400
Objective
An out-of-range blood snake hired to destroy the tree, though the mercenary is high-damaging. The mercenary is weak and requires protection from strong units such as legionaries, juggernauts, or samurai.
Precision aiming (costs 200 energy) The mercenary will aim at a single target for 3 seconds. Once fired, the target hit by the precision aim will take headshot damage, even if shot in the body.
Legionary: (Added 4/17/13)
Health points: 1000
Energy points: 500
Damage: Sword: 30-50
Objective
A blood snake that is meant to be up front and take all the projectile damage. Although mortal, the legionary can be very annoying... especially to several frontiers and ranged.
Shield (passive) The legionary will block 50% projectile damage if projectiles hit the shield
Shield bash (costs 200 energy) The legionary will bash with his shield, dealing 100 damage and stunning the enemy for 4 seconds.
Reaper (Added 4/20/13)
Health points: 600
Mana pool: 1000
Damage: staff of blood: 75 per second.
Objective
A blood snake that carries a staff of blood, the reaper is a powerful but unpredictable spell casting unit that helps his team advanced, be sure to take out this unit first!
Blood explosion (costs 400 mana) The reaper will lift his staff and then slam it's edge against the ground, which makes a blood explosion emit, dealing 500 damage to whoever is in the explosion. Takes 4 seconds to cast.
Blood bath (costs 500 mana) The reaper will raise his staff in the air and point it at a certain direction, whichever direction he points a blood bath will summon. The blood bath deals 100 damage per second to whoever is standing in it. Takes 4 seconds to cast and the blood bath lasts 10 seconds.
Blood spray (costs 100 mana) The reaper will lift his staff and his hand in the air and point them both in a certain direction, whichever direction he faces, he will spray blood. Whoever is hit by the blood spray will suffer 100 damage, can damage multiple targets. Takes 4 seconds to cast.
Old age (passive) The reaper's old age causes him to slow down, making him an easy victim for stealth, ranged, damage, and frontiers.
Spiker: (Added 7/14/13)
Health points: 600
Energy points: 400
Damage: Cursed mace: 50-100
Objective
A blood snake that carries a cursed mace, similar to frontier Patch. The spiker has good survival and high damage.
Earth spikes (costs 200 energy) The spiker will slam his mace on the ground, making Earth spikes appear a short distance straight ahead. If an enemy is crushed in the slam, the enemies will take 150 damage. Any enemy hit by the Earth spikes will suffer 50 damage each spike and be lifted.
Cursed smash (costs 200 energy) The spiker will slam his mace down with extreme force, an explosion will occur and anyone that was h it by the mace will suffer 200 damage, anyone in the explosion will suffer 50-100 damage. And everyone in the explosion will be cursed for 4 seconds.
Swarmer:
Health points: 100
Damage: 100-200
Objective
A small devil cat bot that always comes in large numbers.
Vulnerable: +50% more damage against fire.
Pack chase (passive) The swarmer will run +1 mile per hour faster if close to another swarmer, stacks up to 10 times.
Elder (Added 7/14/13)
Health points: 200
Mana pool: 500
Damage: Paws: 50-75
Hunts
A wolf bot that is fairly fast but is able to cast spells that can reach a fairly small distance.
Spirit star (costs 50 mana) The elder bot will cast one, shiny projectile at a target. Which deals 75 damage to the target and a small explosion, which deals 50 damage to nearby enemies.
Spirit explosion (costs 10 mana) The elder will cast a small, bright explosion. Which blinds enemies for 5 seconds.
Elder impatience (costs 50 health) The elder will become impatient, restoring 75% mana per second. Lasts for 6 seconds and costs 50 health points to cast.
Vulnerable: 40% more fire resistance.
Health points: 100
Damage: 30-50
Objective
Small wolf bots that run fast but have low damage and health points.
Soldiers:
Health points: 200
Damage: 20-30
Objective
Common snake bot, has low health but swarms... strong in large numbers. Carries a falcon rifle.
Construct:
Health points: 400
Damage: 10-20
Objective
An up-front snake bot that deals very low damage. Carries a falcon rifle.
Destroyer:
Health points: 400
Damage: 200-300
Objective
A devil cat bot that deals a high amount of damage.
Immune: fire
Critical hit (passive) The destroyer has a 30% chance to deal X2.
Samurai:
Health points: 500
Damage: 100-200
Objective
A snake bot that deals lots of damage and has lots of health. The samurai bot is equipped with a katana.
Immune: Zezom
Honor bound (passive) The samurai restore +200 health points if an enemy wipes by it's katana.
Juggernaut:
Health points: 400
Energy points: 200
Damage: 100-200
Objective
A snake bot similar to the samurai bot just able to charge at you! equipped with a quiver full of maces.
Immune: zezom
Charge (costs 100 energy): The juggernaut will charge, dealing 150 damage and stun for 5 seconds
Throw (costs 100 energy): The juggernaut will toss a two-handed mace at an enemy, if hit, deals 100 damage.
Beserker: (Added 4/20/13)
Health points: 600
Energy points: 500
Damage: 100-200
Objective
A wolverine bot that uses rage to it's advantage and, depending upon the amount of health it has, damage increases.
Charge (costs 300 energy) The beserker will charge at an enemy, dealing 600 damage, knocking them back, and stunning them for 4 seconds. If crashed into an obstacle such as a wall, takes 700 damage and stunned for 8 seconds. Will stop charging if charges for more then 6 seconds.
Rage (passive) The beserker will enrage if below 400 health points, dealing +200 more damage until above 400 health points.
Beserker (passive) The beserker will go berserk if below 200 health points, dealing +400 more damage and runs +10 miles per hour faster until above 200 health points, does not stack with rage but instead replaces it.
Mercenary: (Added: 4/14/13)
Health points: 400
Energy points: 400
Damage: 50-100 | headshot: 400
Objective
An out-of-range blood snake hired to destroy the tree, though the mercenary is high-damaging. The mercenary is weak and requires protection from strong units such as legionaries, juggernauts, or samurai.
Precision aiming (costs 200 energy) The mercenary will aim at a single target for 3 seconds. Once fired, the target hit by the precision aim will take headshot damage, even if shot in the body.
Legionary: (Added 4/17/13)
Health points: 1000
Energy points: 500
Damage: Sword: 30-50
Objective
A blood snake that is meant to be up front and take all the projectile damage. Although mortal, the legionary can be very annoying... especially to several frontiers and ranged.
Shield (passive) The legionary will block 50% projectile damage if projectiles hit the shield
Shield bash (costs 200 energy) The legionary will bash with his shield, dealing 100 damage and stunning the enemy for 4 seconds.
Reaper (Added 4/20/13)
Health points: 600
Mana pool: 1000
Damage: staff of blood: 75 per second.
Objective
A blood snake that carries a staff of blood, the reaper is a powerful but unpredictable spell casting unit that helps his team advanced, be sure to take out this unit first!
Blood explosion (costs 400 mana) The reaper will lift his staff and then slam it's edge against the ground, which makes a blood explosion emit, dealing 500 damage to whoever is in the explosion. Takes 4 seconds to cast.
Blood bath (costs 500 mana) The reaper will raise his staff in the air and point it at a certain direction, whichever direction he points a blood bath will summon. The blood bath deals 100 damage per second to whoever is standing in it. Takes 4 seconds to cast and the blood bath lasts 10 seconds.
Blood spray (costs 100 mana) The reaper will lift his staff and his hand in the air and point them both in a certain direction, whichever direction he faces, he will spray blood. Whoever is hit by the blood spray will suffer 100 damage, can damage multiple targets. Takes 4 seconds to cast.
Old age (passive) The reaper's old age causes him to slow down, making him an easy victim for stealth, ranged, damage, and frontiers.
Spiker: (Added 7/14/13)
Health points: 600
Energy points: 400
Damage: Cursed mace: 50-100
Objective
A blood snake that carries a cursed mace, similar to frontier Patch. The spiker has good survival and high damage.
Earth spikes (costs 200 energy) The spiker will slam his mace on the ground, making Earth spikes appear a short distance straight ahead. If an enemy is crushed in the slam, the enemies will take 150 damage. Any enemy hit by the Earth spikes will suffer 50 damage each spike and be lifted.
Cursed smash (costs 200 energy) The spiker will slam his mace down with extreme force, an explosion will occur and anyone that was h it by the mace will suffer 200 damage, anyone in the explosion will suffer 50-100 damage. And everyone in the explosion will be cursed for 4 seconds.
Swarmer:
Health points: 100
Damage: 100-200
Objective
A small devil cat bot that always comes in large numbers.
Vulnerable: +50% more damage against fire.
Pack chase (passive) The swarmer will run +1 mile per hour faster if close to another swarmer, stacks up to 10 times.
Elder (Added 7/14/13)
Health points: 200
Mana pool: 500
Damage: Paws: 50-75
Hunts
A wolf bot that is fairly fast but is able to cast spells that can reach a fairly small distance.
Spirit star (costs 50 mana) The elder bot will cast one, shiny projectile at a target. Which deals 75 damage to the target and a small explosion, which deals 50 damage to nearby enemies.
Spirit explosion (costs 10 mana) The elder will cast a small, bright explosion. Which blinds enemies for 5 seconds.
Elder impatience (costs 50 health) The elder will become impatient, restoring 75% mana per second. Lasts for 6 seconds and costs 50 health points to cast.
Vulnerable: 40% more fire resistance.
Supporter bots:
Supporter bots help their allies advance! They can be a real pain so make sure you destroy them first.
Drop: $15 each
Supporter bots help their allies advance! They can be a real pain so make sure you destroy them first.
Drop: $15 each
Voobot:
Health points: 1000
Mana pool: 2000
Damage: robotic voodoo staff: 50 per second.
Supporter
A voodoo bot that was meant to be a gift to Razur until he was defeated. The voobot sometimes spawns with sniper bots. A torturer on the offensive.
Vulnerable: +50% more headshot damage
Absorb: -50% backstab damage
Immune: haunted, hex, zezom.
Hex (Costs 500 mana) Hexes a target for 10 seconds.
Stone (costs 2000 mana) Instantly turns any non-snake target to stone.
Pyro:
Health points: 1000
Damage: Flamethrower: 100 + ignite for 5 seconds.
Supporter
A pyromaniac clockwork snake that ignites targets. Sometimes spawn with sniper bots.
Vulnerable: 50% more headshot damage
Absorb: -50% backstab damage.
Immune: fire.
Phantom:
Health points: 50
Energy points: 500
Damage: 0
Supporter | despawns after 5 seconds.
A snake bot that disguises as a loved one or a friend depending upon the character. Makes people haunted if they destroy their own loved one.
Vulnerable: +50% more damage against everything.
Loved one (costs 500 energy) Turns into a random enemy's loved one.
Heart broken (passive) If an enemy wipes the phantom that is disguised as the "loved one", the target will be haunted for 8 seconds.
Banner:
Health points: 200
Damage: Banner: 30-50
Supporter
A snake bot with a banner that represents Bakni industries. Very weak but stays near the largest pack of robots. Be sure to destroy it first, for failing to do so will make the enemy deal more damage!
Vulnerable: +50% more damage against everything.
Banner (passive) Makes nearby allies deal X2 more damage.
Engineer:
Health points: 100
Damage: mechanical paws: 25-50
Heals: +100 health per second.
Supporter
A wolf bot that heals robots, very fast so destroy these bots before destroying their heal target.
Charger:
Health points: 100
Damage: mechanical paws: 25-50
Heals: 0, fromm charges every 15 seconds.
Supporter
A wolf bot that fromm charges targets every 15 seconds, bring them down fast! Luckily. The fromm charge only lasts for 5 seconds.
Shield: (Added 4/19/13)
Health points: 100
Damage: mechanical paws: 25-50
Heals: 0, surrounds a heal target with a bubble shield that absorbs 50% incoming damage.
Supporter
A wolf bot that puts a shield around a heal target that absorbs 50% incoming damage! poisons deal full damage still.
Shield (passive) puts a shield on a heal target that absorbs 50% incoming damage.
Mortar: (Added 4/14/13)
Health points: 50
Damage: 100-200
Supporter
A clockwork snake that carries a mortar on it's back. The mortar will not try to fire at the tree, but instead targets. Very weak but annoying at the same time.
Vulnerable: 50% against everything
Lantern (added 4/17/13)
Health points: 300
Damage: 0, removes prowl.
Supporter
A walking lantern... yes... you heard me. A walking lantern bot that removes prowl on any nearby enemies.
Bard: (Added 4/20/13)
Health points: 400
Energy points: 100
Damage: 0
Supporter
A blood snake that carries a lute that can support his allies in running faster and attacking faster.
Song of haste (costs 50 energy) Makes nearby allies run faster by +5 miles per hour for 10 seconds.
Song of driven (costs 50 energy) Makes nearby allies attack faster for 4 seconds.
Summoner (Added 4/23/13)
Health points: 800
Mana pool: 1000
Damage: Staff: 50
Supporter
A very old blood snake that deals low damage but conjures typical minions to fight for him! Very annoying so make sure you take him out! The summoner has a habit of only summoning high-damaging units (devil cats) The summoner is very vulnerable, especially to ranged and stealth. For he is old and weak
Summon bomber (costs 100 mana) The summoner will raise his staff. Summoning two bombers.
Summon minion (costs 200 mana) The summoner will raise his staff, summoning two swarmers.
Summon destroyer (costs 500 mana) The summoner will raise his staff, summoning a single destroyer.
Conjuration madness (passive) If the summoner wipes, all minions, bombers, and destroyers summoned will wipe as well.
Old age (passive) The summoner's old age slows him down, making him an easy target.
Fan of war (Added 7/6/13)
Health points: 400
Energy points: 800
Supporter
A samurai snake that carries the Japanese fan of war. The fan of war is able to cast fear upon the enemy.
Mark: (costs 200 energy) The fan of war will raise his fan of war and battle cry, making a certain defender marked for death for 5 seconds.
Health points: 1000
Mana pool: 2000
Damage: robotic voodoo staff: 50 per second.
Supporter
A voodoo bot that was meant to be a gift to Razur until he was defeated. The voobot sometimes spawns with sniper bots. A torturer on the offensive.
Vulnerable: +50% more headshot damage
Absorb: -50% backstab damage
Immune: haunted, hex, zezom.
Hex (Costs 500 mana) Hexes a target for 10 seconds.
Stone (costs 2000 mana) Instantly turns any non-snake target to stone.
Pyro:
Health points: 1000
Damage: Flamethrower: 100 + ignite for 5 seconds.
Supporter
A pyromaniac clockwork snake that ignites targets. Sometimes spawn with sniper bots.
Vulnerable: 50% more headshot damage
Absorb: -50% backstab damage.
Immune: fire.
Phantom:
Health points: 50
Energy points: 500
Damage: 0
Supporter | despawns after 5 seconds.
A snake bot that disguises as a loved one or a friend depending upon the character. Makes people haunted if they destroy their own loved one.
Vulnerable: +50% more damage against everything.
Loved one (costs 500 energy) Turns into a random enemy's loved one.
Heart broken (passive) If an enemy wipes the phantom that is disguised as the "loved one", the target will be haunted for 8 seconds.
Banner:
Health points: 200
Damage: Banner: 30-50
Supporter
A snake bot with a banner that represents Bakni industries. Very weak but stays near the largest pack of robots. Be sure to destroy it first, for failing to do so will make the enemy deal more damage!
Vulnerable: +50% more damage against everything.
Banner (passive) Makes nearby allies deal X2 more damage.
Engineer:
Health points: 100
Damage: mechanical paws: 25-50
Heals: +100 health per second.
Supporter
A wolf bot that heals robots, very fast so destroy these bots before destroying their heal target.
Charger:
Health points: 100
Damage: mechanical paws: 25-50
Heals: 0, fromm charges every 15 seconds.
Supporter
A wolf bot that fromm charges targets every 15 seconds, bring them down fast! Luckily. The fromm charge only lasts for 5 seconds.
Shield: (Added 4/19/13)
Health points: 100
Damage: mechanical paws: 25-50
Heals: 0, surrounds a heal target with a bubble shield that absorbs 50% incoming damage.
Supporter
A wolf bot that puts a shield around a heal target that absorbs 50% incoming damage! poisons deal full damage still.
Shield (passive) puts a shield on a heal target that absorbs 50% incoming damage.
Mortar: (Added 4/14/13)
Health points: 50
Damage: 100-200
Supporter
A clockwork snake that carries a mortar on it's back. The mortar will not try to fire at the tree, but instead targets. Very weak but annoying at the same time.
Vulnerable: 50% against everything
Lantern (added 4/17/13)
Health points: 300
Damage: 0, removes prowl.
Supporter
A walking lantern... yes... you heard me. A walking lantern bot that removes prowl on any nearby enemies.
Bard: (Added 4/20/13)
Health points: 400
Energy points: 100
Damage: 0
Supporter
A blood snake that carries a lute that can support his allies in running faster and attacking faster.
Song of haste (costs 50 energy) Makes nearby allies run faster by +5 miles per hour for 10 seconds.
Song of driven (costs 50 energy) Makes nearby allies attack faster for 4 seconds.
Summoner (Added 4/23/13)
Health points: 800
Mana pool: 1000
Damage: Staff: 50
Supporter
A very old blood snake that deals low damage but conjures typical minions to fight for him! Very annoying so make sure you take him out! The summoner has a habit of only summoning high-damaging units (devil cats) The summoner is very vulnerable, especially to ranged and stealth. For he is old and weak
Summon bomber (costs 100 mana) The summoner will raise his staff. Summoning two bombers.
Summon minion (costs 200 mana) The summoner will raise his staff, summoning two swarmers.
Summon destroyer (costs 500 mana) The summoner will raise his staff, summoning a single destroyer.
Conjuration madness (passive) If the summoner wipes, all minions, bombers, and destroyers summoned will wipe as well.
Old age (passive) The summoner's old age slows him down, making him an easy target.
Fan of war (Added 7/6/13)
Health points: 400
Energy points: 800
Supporter
A samurai snake that carries the Japanese fan of war. The fan of war is able to cast fear upon the enemy.
Mark: (costs 200 energy) The fan of war will raise his fan of war and battle cry, making a certain defender marked for death for 5 seconds.
Hunters
Hunter bots go after the defenders! be sure to destroy whoever is shooting you! Hunters do not go after the tree.
Drop: $15 each
Hunter bots go after the defenders! be sure to destroy whoever is shooting you! Hunters do not go after the tree.
Drop: $15 each
Cyborg:
Health points: 100
Damage: 1500-2500
Hunts
Very strong snake bot. Carries a Clockwork gun that instant-kills. The projectile is very fast and hard to dodge! usually comes in alone.
Expendable (passive) If the cyborg fires it's Clockwork gun, the cyborg will be instantly wiped.
Nanite:
Health points: 10
Damage: zezom for 10 seconds.
Hunts
A very weak zezom bot.
Hunters:
Health points: 200
Damage: 200 | headshot: 500
Hunts
Strong snake bots that carry bows. Slow down 50% if drawing back the bow but deals lots of damage.
Sniper:
Health points: 2000
Damage: 100 | headshot: 500
Hunts
Snake bots that aim for the head. Stealth are very good against these snipers. Spawns randomly somewhere on the map.
Absorb: 50% headshot damage
Vulnerable: X2 more backstab damage.
Gunslinger: (Added: 4/17/13)
Health points: 2000
Damage: 75 | headshot: 300
Hunts
Snake bots that aim for the head and fire rapidly just like gunslinger Billy. Spawns randomly on the map and has a long reload.
Absorb: 50% headshot damage
Vulnerable: X2 more backstab damage.
Panther bot:
Health points: 100
Damage: 200-300 | backstab: 1000
Hunts
Invisible panther bot that cloaks once they backstab a victim. Being revealed by a torturer makes them attack head on!
Ninja bot: (Added 7/6/13)
Health points: 150
Damage: 100-200 | backstab: 1100
Hunts
A master panther bot that doesn't fight head on. The ninja bot is a lot more advance then a normal panther bot.
Leap: the ninja bot will leap, covering a lot of distance and absorbing all damage taken.
Ninja star: The ninja bot will throw a ninja star at a target, if the ninja star hits the target. Deals 100 damage.
Ninja (passive): The ninja bot is 30% harder to see when prowling then normal panther bots.
Rogue:
Health points: 100
Energy points: 5
Damage: 100-200 | backstab: 1000
Hunts
A fox bot that disguises as random allies, able to backstab while in disguise and will try to escape!
Disguise (costs 5 energy) The rogue will put on a disguise that looks just like an... ally of the defenders. Able to backstab targets while in this state but also able to take damage too. Lasts until the rogue attacks or takes damage.
Static:
Health points: 200
Damage: 300-600
Hunts
A panther bot that teleports every 20 seconds. They always teleport behind their victim!
Blink (passive) The static will teleport behind a target every 20 seconds.
Flyer:
Health points: 100
Damage: 100 | headshot: 400
Hunts | Flying
A flying snake bot with an ability similar to raven wings... very weak but can only be taken by projectiles. Carries a crossbow that can headshot you.
Flies forever, same effects as raven wings but looks similar to hawk wings.
Mechanical wings (passive) The flyer is able to fly forever, remaining out of range of damage, torturers, stealth, and several frontiers.
Poisoner:
Health points: 400
Damage: 100-200 + deadly poison for 6 seconds.
Hunts
A snake bot that has a strange poison gun that applies deadly poison on whoever is hit.
Curser:
Health points: 400
Damage: 200-300 + curse for 5 seconds.
Hunts
A snake bot who carries a bow that deals lots of damage and curses.
Drawback slows down curser by 50%
Bombers (added 4/14/13)
Health points: 50
Damage: 200-400
Hunts
A very small but fast devil cat bot, strapped in bombs! it will try to run towards a certain target and detonate itself near the person!
Detonate (passive) The bomber will explode on death, dealing 200-400 damage to nearby enemies.
Insane (passive) The bomber will detonate if near an enemy, dealing 200-400 damage to all nearby enemies.
Health points: 100
Damage: 1500-2500
Hunts
Very strong snake bot. Carries a Clockwork gun that instant-kills. The projectile is very fast and hard to dodge! usually comes in alone.
Expendable (passive) If the cyborg fires it's Clockwork gun, the cyborg will be instantly wiped.
Nanite:
Health points: 10
Damage: zezom for 10 seconds.
Hunts
A very weak zezom bot.
Hunters:
Health points: 200
Damage: 200 | headshot: 500
Hunts
Strong snake bots that carry bows. Slow down 50% if drawing back the bow but deals lots of damage.
Sniper:
Health points: 2000
Damage: 100 | headshot: 500
Hunts
Snake bots that aim for the head. Stealth are very good against these snipers. Spawns randomly somewhere on the map.
Absorb: 50% headshot damage
Vulnerable: X2 more backstab damage.
Gunslinger: (Added: 4/17/13)
Health points: 2000
Damage: 75 | headshot: 300
Hunts
Snake bots that aim for the head and fire rapidly just like gunslinger Billy. Spawns randomly on the map and has a long reload.
Absorb: 50% headshot damage
Vulnerable: X2 more backstab damage.
Panther bot:
Health points: 100
Damage: 200-300 | backstab: 1000
Hunts
Invisible panther bot that cloaks once they backstab a victim. Being revealed by a torturer makes them attack head on!
Ninja bot: (Added 7/6/13)
Health points: 150
Damage: 100-200 | backstab: 1100
Hunts
A master panther bot that doesn't fight head on. The ninja bot is a lot more advance then a normal panther bot.
Leap: the ninja bot will leap, covering a lot of distance and absorbing all damage taken.
Ninja star: The ninja bot will throw a ninja star at a target, if the ninja star hits the target. Deals 100 damage.
Ninja (passive): The ninja bot is 30% harder to see when prowling then normal panther bots.
Rogue:
Health points: 100
Energy points: 5
Damage: 100-200 | backstab: 1000
Hunts
A fox bot that disguises as random allies, able to backstab while in disguise and will try to escape!
Disguise (costs 5 energy) The rogue will put on a disguise that looks just like an... ally of the defenders. Able to backstab targets while in this state but also able to take damage too. Lasts until the rogue attacks or takes damage.
Static:
Health points: 200
Damage: 300-600
Hunts
A panther bot that teleports every 20 seconds. They always teleport behind their victim!
Blink (passive) The static will teleport behind a target every 20 seconds.
Flyer:
Health points: 100
Damage: 100 | headshot: 400
Hunts | Flying
A flying snake bot with an ability similar to raven wings... very weak but can only be taken by projectiles. Carries a crossbow that can headshot you.
Flies forever, same effects as raven wings but looks similar to hawk wings.
Mechanical wings (passive) The flyer is able to fly forever, remaining out of range of damage, torturers, stealth, and several frontiers.
Poisoner:
Health points: 400
Damage: 100-200 + deadly poison for 6 seconds.
Hunts
A snake bot that has a strange poison gun that applies deadly poison on whoever is hit.
Curser:
Health points: 400
Damage: 200-300 + curse for 5 seconds.
Hunts
A snake bot who carries a bow that deals lots of damage and curses.
Drawback slows down curser by 50%
Bombers (added 4/14/13)
Health points: 50
Damage: 200-400
Hunts
A very small but fast devil cat bot, strapped in bombs! it will try to run towards a certain target and detonate itself near the person!
Detonate (passive) The bomber will explode on death, dealing 200-400 damage to nearby enemies.
Insane (passive) The bomber will detonate if near an enemy, dealing 200-400 damage to all nearby enemies.
Giant objective bots
These robots are much harder to destroy. Some even require solid teamwork to destroy. They will go after the tree.
Drop: $150 each
These robots are much harder to destroy. Some even require solid teamwork to destroy. They will go after the tree.
Drop: $150 each
Sentinel:
Health points: 1000
Damage: 100, absorbs damage taken from front.
Objective | giant!
A giant snake bot that holds a big plasma shield and a plasma gun. The plasma shield absorbs all damage that hits it. Requires teamwork to bring such a beast down.
Plasma shield (passive) The sentinel's shield is big and absorbs all damage taken if anything hits the shield, melee and projectiles included.
Buster:
Health points: 2000
Damage: 500
Objective | giant!
A giant snake bot that holds a grenade launcher! a small explosion but can really affect. Long reload and slow... the buster is a real threat.
Shogun:
Health points: 2500
Energy points: 1000
Damage: 350
Objective | giant!
A giant snake bot with a katana! the shogun can charge to deal 500 damage and make the target dizzy. Weak if you are far and somewhere it can't reach!
Charge (costs 500 energy) The shogun will charge towards an enemy, which deals 500 damage and makes a target dizzy for 6 seconds.
Steel:
Health points: 2000
Damage: Chain gun: 30-50
Objective | giant!
A giant snake bot with a CHAIN GUN, the charge up of the chain gun is 3 seconds and slows the steel down by 30%, however... it fires super fast and can wipe a frontier in a matter of seconds.
Weighted (passive) deploying the chain gun will slow the steel down by 30%
Drone:
Health points: 500
Damage: 100-200
Objective | giant!
A giant wolf bot that travels really fast, make sure you get them. Always zooms pass the defense and over to the tree.
Giant: (Added 4/17/13)
Health points: 2500
Damage: Club: 200-400 + dizzy for 4 seconds.
Objective | giant!
A giant blood snake that travels very slowly but carries a club, although not intelligent, it's size is intimidating and it's club can stun those who are clobbered.
Health points: 1000
Damage: 100, absorbs damage taken from front.
Objective | giant!
A giant snake bot that holds a big plasma shield and a plasma gun. The plasma shield absorbs all damage that hits it. Requires teamwork to bring such a beast down.
Plasma shield (passive) The sentinel's shield is big and absorbs all damage taken if anything hits the shield, melee and projectiles included.
Buster:
Health points: 2000
Damage: 500
Objective | giant!
A giant snake bot that holds a grenade launcher! a small explosion but can really affect. Long reload and slow... the buster is a real threat.
Shogun:
Health points: 2500
Energy points: 1000
Damage: 350
Objective | giant!
A giant snake bot with a katana! the shogun can charge to deal 500 damage and make the target dizzy. Weak if you are far and somewhere it can't reach!
Charge (costs 500 energy) The shogun will charge towards an enemy, which deals 500 damage and makes a target dizzy for 6 seconds.
Steel:
Health points: 2000
Damage: Chain gun: 30-50
Objective | giant!
A giant snake bot with a CHAIN GUN, the charge up of the chain gun is 3 seconds and slows the steel down by 30%, however... it fires super fast and can wipe a frontier in a matter of seconds.
Weighted (passive) deploying the chain gun will slow the steel down by 30%
Drone:
Health points: 500
Damage: 100-200
Objective | giant!
A giant wolf bot that travels really fast, make sure you get them. Always zooms pass the defense and over to the tree.
Giant: (Added 4/17/13)
Health points: 2500
Damage: Club: 200-400 + dizzy for 4 seconds.
Objective | giant!
A giant blood snake that travels very slowly but carries a club, although not intelligent, it's size is intimidating and it's club can stun those who are clobbered.
Giant hunters
Giants hunters are giant bots that don't go after the tree, they instead, go after defenders!
Giants hunters are giant bots that don't go after the tree, they instead, go after defenders!
Medusa:
Health points: 1500
Damage: turns a single target nearby instantly into stone. (cooldown: 15 seconds.)
Hunts | giant!
A Medusa bot that turns nearby enemies into stone!
Drop: $200
Ugliness (passive) Medusa will turn any non-snake enemy instantly into stone, cooldown is 15 seconds, if the target is a snake, deals 500 petrifying damage.
Terror:
Health points: 2000
Damage: 400 | headshot: 900
Hunts | giant!
A Clockwork snake that is huge! it can headshot targets to deal massive damage but takes more headshot damage using a crossbow. To make matters worse... it flies!
Vulnerable: X2 more headshot damage.
Drops: $100
Giant mechanical wings (passive) Able to fly forever, remaining out of range of damage, stealth, torturers, and several frontiers.
Health points: 1500
Damage: turns a single target nearby instantly into stone. (cooldown: 15 seconds.)
Hunts | giant!
A Medusa bot that turns nearby enemies into stone!
Drop: $200
Ugliness (passive) Medusa will turn any non-snake enemy instantly into stone, cooldown is 15 seconds, if the target is a snake, deals 500 petrifying damage.
Terror:
Health points: 2000
Damage: 400 | headshot: 900
Hunts | giant!
A Clockwork snake that is huge! it can headshot targets to deal massive damage but takes more headshot damage using a crossbow. To make matters worse... it flies!
Vulnerable: X2 more headshot damage.
Drops: $100
Giant mechanical wings (passive) Able to fly forever, remaining out of range of damage, stealth, torturers, and several frontiers.
Vehicles
Vehicles are probably the most feared, rather then try to defend themselves... they will focus only on the tree.
Vehicles are probably the most feared, rather then try to defend themselves... they will focus only on the tree.
Tank:
Health points: 3500
Damage: instant-wipe
Objective | vehicle
A giant tank that does not resist attackers. Try your best to destroy the tank because it's Clockwork gun will destroy the tree!
Drop: $500
Guardian: (added 4/14/13)
Health points: 3000
Energy points: 1000
Damage: 400-500 | rocket: 100
Objective | vehicle
The classic zezom on a machine from dawn of the bounty hunter. It appears Bakni wishes to mimic the technology Martin Pon Peter invented. Except the zezom is a robot.
Rockets (costs 500 energy) the guardian will deploy rockets, two rockets will fire in a certain location that both have a large explosion radius, deals 500 damage each and knocks back enemies hit by it.
Flame thrower (costs 500 energy) The guardian will activate a flamethrower for 5 seconds, which deals 200 damage per second and ignites targets for 20 seconds. The guardian cannot move during this state.
Drop: $500
Baron:
Health points: 100
Damage: 200-210
Objective | vehicle | flying
A baron is an airplane that comes in a small squad, can only be taken down by projectiles! hope the ranged has enough firing rate. Drops a bomb on the tree, very deadly.
Drop: $25
Jeep: (Added: 4/20/13)
Health points: 500
Damage: Jeep turret: 50
Carrying capacity: 5
Objective | vehicle
A jeep that carries 5 mercenaries. Will drive over to the tree and there will it drop off the mercenaries, if destroyed while the mercenaries are inside, it will wipe both the jeep and all of the mercenaries. The jeep has a turret on it that will fire at enemies, also, the jeep will always zoom pass the defense and over to the tree.
Drop: $100
Health points: 3500
Damage: instant-wipe
Objective | vehicle
A giant tank that does not resist attackers. Try your best to destroy the tank because it's Clockwork gun will destroy the tree!
Drop: $500
Guardian: (added 4/14/13)
Health points: 3000
Energy points: 1000
Damage: 400-500 | rocket: 100
Objective | vehicle
The classic zezom on a machine from dawn of the bounty hunter. It appears Bakni wishes to mimic the technology Martin Pon Peter invented. Except the zezom is a robot.
Rockets (costs 500 energy) the guardian will deploy rockets, two rockets will fire in a certain location that both have a large explosion radius, deals 500 damage each and knocks back enemies hit by it.
Flame thrower (costs 500 energy) The guardian will activate a flamethrower for 5 seconds, which deals 200 damage per second and ignites targets for 20 seconds. The guardian cannot move during this state.
Drop: $500
Baron:
Health points: 100
Damage: 200-210
Objective | vehicle | flying
A baron is an airplane that comes in a small squad, can only be taken down by projectiles! hope the ranged has enough firing rate. Drops a bomb on the tree, very deadly.
Drop: $25
Jeep: (Added: 4/20/13)
Health points: 500
Damage: Jeep turret: 50
Carrying capacity: 5
Objective | vehicle
A jeep that carries 5 mercenaries. Will drive over to the tree and there will it drop off the mercenaries, if destroyed while the mercenaries are inside, it will wipe both the jeep and all of the mercenaries. The jeep has a turret on it that will fire at enemies, also, the jeep will always zoom pass the defense and over to the tree.
Drop: $100
Final boss:
Mechno
Health points: 100,000
Damage: Fists of aluminum: 1000 melee damage | crush: 400 melee damage.
Bakni's personal loyalist. Mechno is a very big Clockwork snake with fists of aluminum! He is able to crush targets, dealing very heavy area of effect damage.
Mechno
Health points: 100,000
Damage: Fists of aluminum: 1000 melee damage | crush: 400 melee damage.
Bakni's personal loyalist. Mechno is a very big Clockwork snake with fists of aluminum! He is able to crush targets, dealing very heavy area of effect damage.
Maps
Maps are the environment around you, there are certain maps with certain strategies to take with you and your team.
Maps are the environment around you, there are certain maps with certain strategies to take with you and your team.